A prototype logo and brand identity for thesis project & video game, Dawn was created using various mind maps, developmental and concept sketches created to emphasize the color palette and stylization choices. Focused on the positive psychology and positive affirmations, choosing a color palette and font demonstrated the gentle and honest values of the game. Eventually changing to 2D elements, and editing many free assets within Adobe Photoshop.

Wrote more than 8,000 words of research, analysis, and documentation of the process of video game development and community.
“Dawn: Creating Positive Affirmative Gaming Experiences," was published in WOU Digital Commons, found here: digitalcommons.wou.edu/honors_theses